Irradiance Gradients
implemented in Vision
This Algorithm was originally developed by Gregory Ward, and was first
implemented
in his rendering package Radiance.
I have integrated this marvelous algorithm in the rendering package
Vision,
developed
at the university of Erlangen-Nuernberg at the Computer
Graphics Group (IMMD IX)
Contents:
Basics
of Irradiance Gradients
Four
different scanline tracer (and some other improvements)
Gallery
of example scenes
Papers:
by Gregory Ward:
A Ray
Tracing Solution to Diffuse Interreflection
Irradiance
Gradients
my own paper:
Ausnutzung
der Beleuchtungskohaerenz mit Irradiance Gradients (in german)
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This page is maintained by Matthias
Ott