Irradiance Gradients

implemented in Vision

by Matthias Ott



This Algorithm was originally developed by Gregory Ward, and was first implemented
in his rendering package Radiance.

I have integrated this marvelous algorithm in the rendering package Vision, developed
at the university of Erlangen-Nuernberg at the Computer Graphics Group (IMMD IX)


Contents:

Basics of Irradiance Gradients
Four different scanline tracer (and some other improvements)
Gallery of example scenes
 


Papers:

by Gregory Ward:

A Ray Tracing Solution to Diffuse Interreflection
Irradiance Gradients
 

my own paper:

Ausnutzung der Beleuchtungskohaerenz mit Irradiance Gradients (in german)



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This page is maintained by  Matthias Ott